H A L F - L I F E ² : Substance website
Levels : Trainstation | Canals | Ravenholm | Highway 17 | Nova Prospekt | City 17 | Citadel

TRAINSTATION


1 - POINT INSERTION PART ONE

no one escapes City17! You start the game under the vigilant eye of the combine police.
There's no way to die...yet.






2 - POINT INSERTION PART TWO

the search for unregistered vortigaunts continues.
Avoid fights,while you still have no weapons.






3 - POINT INSERTION PART THREE

anticitizens detected in this block,run to the roof!
Beware,if striders spot you through the windows they will make short work of anyone in the house.






4 - POINT INSERTION PART FOUR

the fleeing suspects won't give in so easily!
Run fast and you'll make it: if you have trouble surviving,hide for a little while behind the wall at mid-way until the first striders turns around.





5 - A RED LETTER DAY PART ONE

now introducing the HEV Forms! Doc Kleiner really is a Metal Gear Solid fanatic.
When you are back from the teleportation sequence,houndeyes will attack you: ask for help to the friendly vortigaunt.





6 - A RED LETTER DAY PART TWO

a razor train transporting biological weapons has derailed and now the trainyard is enduring a lethal disinfestation.
Avoid the trains,learn the art of headshots that heal you and get your first crowbar,pistol and stunstick. Remember: enemies are more interested in the spawned manhack than in you!





7 - ROUTE KANAL PART ONE

this abandoned area of the railyard is the hunting grounds of a houndeyes and bullsquids wild pack.
The houndeyes are harmless if you keep them at distance,the spit of the bullsquids instead can only be avoided by hiding behind a wall. If you are low on ammo,use Snake's knife together with stealth to save bullets for future encounters.





8 - ROUTE KANAL PART TWO

this rebel outpost is under siege!
This is the first level where you can use your friends' help to battle the combines,many more will follow. It's very difficult to have them avoid the Indipendence Day attack of the gunship,but if you make it,your allies will prove a huge help against the incoming cops in the following siege action.





9 - ROUTE KANAL PART THREE

an heavy blockade wants you not to survive the outpost massacre.
Snipe the first two striders with the quad launcher fast unguided firemode. Then run through the canal killing the houndeyes with the shotgun in one hit. Once you are in the sewers,keep the fast zombies at bay with a melee weapon.





10 - ROUTE KANAL PART FOUR

panic breaks out among the rebel lines.
This level plays like Doom 3: tight combat and heavy firefights. Use your friendlies well,you can use their additional protection. If manhacks are still chasing you after the room full of barrels,the vortigaunts in their lair will eliminate them.



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