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Levels : Trainstation | Canals | Ravenholm | Highway 17 | Nova Prospekt | City 17 | Citadel

RAVENHOLM


21 - BLACK MESA EAST PART TWO

Play with Dog but don't let the vortigaunts score in your place!
Don't let your guard go down,the combine troops will enter the base shortly and you will have to fight them in the dark.



22 - RAVENHOLM PART ONE

the survivor from Black Mesa East are escaping through Ravenholm,chased by the combines.
It feels like Resident Evil but it is a 3 sides battle in the center of Ravenholm. Ammo is not as scarce as in the original,but you still have to use the berserk gravity gun in the end. Liquid Snake is the best form to use in here.





23 - RAVENHOLM PART TWO

the Ravenholm horror has awaken!
The rebels have already escaped and now the combines are bottlenecked amidst an endless pack of zombies: too bad for them,use the explosives you find on the ledge in front of the window (you have to jump) to annihilate the fighters on the roofs and the helicopter,then aim for the streets ridden with walking corpses.






24 - RAVENHOLM PART THREE

this is the future of your world if the Seventeen Years War will be lost.
Don't be mistaken: killing all the enemies is good,but leaving some behind by skipping all the fights and going directly to the roofs is a method to be tried as well.





25 - RAVENHOLM PART FOUR

More Racoon City action!
The most dangerous foe in this level is certainly the strider: don't let it go out of targets by killing all the zombies before it does,or it will start searching for you. Also if you find saws and gas bottles laying around,use them on the combines shooting from the ledges. The only safe spot against the zombies is in the alley with father Grigori on it,he really is a best shot.






26 - RAVENHOLM PART FIVE

you made it! The Black Mesa Est survivors are being evacuated by Grigori.
But the battle is not over yet. Kill the combines on the roofs and head for the meeting point with Grigori where you will find ammunitions for the rpg,to be used against helicopters. Then,place mines where the fast zombies are supposed to climb and snipe to protect your friends from their fury.






27 - RAVENHOLM PART SIX

this is the night of the walking dead!
Don't let any of these horrors get too close and use the crossbow to pin them down. Incendiary weapons work very good in this place. Otherwise,get the berserk ggun and be careful not to hit Grigori!





28 - RAVENHOLM PART SEVEN

the shaft of the old mine of Ravenholm leads to the sea.
Alien creatures find this place very similar to their home: fast headcrabs,antlions and antlionguards,vortigaunts...there's a lot of them in here. Shoot them all down from an high place,avoid touching the ground if there is still some wandering around.



29 - RAVENHOLM PART EIGHT

the morning sun vanquishes the horrible night!
The cops in this place are hard to be hit,steal an AWP from one of the snipers as soon as you can. Later,when the beach base is being attacked by combines,lead your squad and make heavy use of Gordon's Irifle to gib the assailants in many pieces. Other explosives are useful as well.





30 - HIGHWAY 17 PART ONE

hop in and I will crash you down to the beach,doctor Freeman!
Face the antlions and stop by the occasional groups of rebels on the way to the tunnel,they can often give you medical help or share supplies.




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