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Game Handbook : About | HEV Forms | Weapons | Gameplay Hints

Weapons

Here are listed all the weapons you can use in Substance,ordered by class.
Each name's color tells you whose HEV Form that weapon belongs to.

MELEE WEAPONS

Description

CROWBAR

Crowbar

primary: 15 dmg
secondary: 40 dmg

  • Primary attack is fast but short ranged.


  • Secondary attack delivers a faster and stronger blow,but depletes its limited energy source fast.


  • Scoring a kill grants you a 5 health bonus.

TAZER

TAZER

primary: 10 dmg
secondary: 50 dmg

  • Primary attack swings the device back and forth causing minor damage.


  • Secondary attack electrocutes the target causing an higly damaging electroshock which depletes its limited energy source.


  • Powered up by Killing Spree.


  • Scoring a kill grants you a 5 health bonus.

KNIFE

Knife

primary: 40 dmg

  • Primary and secondary attacks deal swift and deadly combo attacks that can make short story of any enemy in no time.


  • Can be recalled via the Punch key.


  • Try using the knife together with the HEV Stealth ability.


  • Scoring a kill grants you a 5 health bonus.

HUNTING DAGGER

HUNTING KNIFE

primary: 20 dmg
secondary: 40 dmg

  • Primary attack swings the knife at your targets causing moderate damage.


  • Secondary attack is stronger,but also energy demanding.


  • Scoring a kill grants you a 5 health bonus.

PROGRESSIVE BLADE

PROG BLADE

primary: 666 dmg

  • Instant kill.


  • Medium range.


  • Dash and time your swings.


  • Scoring a kill grants you a 5 health bonus.

PUNCH

PUNCH

primary: 10 dmg
HEV Knuckles: 45 dmg

  • A quick punch that can be recalled with the Melee Attack key.


  • Powered up by Killing Spree and HEV Knuckles.

STUNSTICK
+
MANHACK SPAWNER

Stunstick
MANHACK

primary: 30 dmg

  • Primary attack is a very strong and slow physical blow that stuns enemies. No ammo requirements.


  • Secondary attack launches a friendly manhack that works for you,especially good to get shot in your place or to slice up melee attackers.


PISTOLS

Description

USP

USP PISTOL

primary: 12 dmg

  • Primary attack provides good damage to waste cops and zombies easy. 12 bullets per clip assure constant firepower.


  • Supports Burst Shot.

DUAL COLTS

DUAL COLT

primary: 55 x2 dmg

  • Primary attack shoots the 2 colts in close succession.


  • Clip hosts 7 bullets for each gun


  • Stash ammo refill gets a bonus of X2.


  • Powered up by Killing Spree

SILENCED PISTOL

SILENCED PISTOL

primary: 18

  • Primary attack is stealthy,precise and extremely damaging for a handgun. Clip holds 12 bullets.


  • Supports Burst Shot.

SCOPED DESERT EAGLE

DESERT EAGLE

primary: 30 dmg

  • Primary attack shoots highly damaging bullets as fast as you can press the shoot button. Clips contain 6 bullets each.


  • Secondary attack zooms in and out.


  • Supports Burst Shot.

FLAREGUN

FLAREGUN

primary: 666 dmg
secondary: 666 dmg

  • Primary attack fires a burning flare,fatal for anyone who touches it. Clips hosts 6 flares each.


  • Secondary attack shoots a napalm wave that burns anyone who is caught in the trail of fire.

SNS 50

SNS 50

primary: 666 dmg

  • Target is instantly torn apart.
  • Clips are 7 bullets each.
  • Slow fire rate.


MACHINEGUNS

Description

MP5
+
GRENADER

MP5

primary: 4 dmg
secondary: 100 dmg

  • Primary attack is versatile for all situations but you can only bring 3 more clips with you,50 bullets each.


  • Secondary attack equips and launches one of your standard grenades,meaning you won't have to find those impossible smg1-only ones.


  • Supports Burst Shot.

AK-47 RIFLE

AK-47

primary: 6 dmg

  • Primary attack deals higher damage than the MP5,with superior firerate and worst precision.


  • Perfect precision when used in Bullet Time


  • Powered up by Killing Spree


  • Supports Burst Shot.

SILENCED FAMAS
+
RIOT GRENADE

SILENCED FAMAS

primary: 8 dmg
secondary: 80 dmg

  • Each FAMAS bullet deals two times a MP5 bullet's damage. Clip is 25,just half of MP5 clip's storage. This means each FAMAS clip deals the same damage of a MP5 clip,in half the time.


  • Secondary attack shoots a medium powered,wide-ranged grenade.


  • It is safer to reload the FAMAS while invisible.


  • Supports Burst Shot.


ASSAULT RIFLES

Description

HK-23E

HK-23E

primary: 9 dmg

  • Primary attack deals medium-high damage but clip and stash are limited to 30 explosive bullets.


  • Fast reloading system.

I-RIFLE
(ball launcher)

I-RIFLE

primary: 666 dmg
secondary: 666 dmg

  • Primary attack employs normal irifle ammo to generate a big ball of dark matter that explodes after less than a second. Use it as mix between a shotgun (short range),a snipergun (precision required) and a grenade launcher (splash effect). Uses just 1 out of the 3 available ammo per clip.


  • Secondary attack shoots a small orb that flies and bounces for 4 seconds. Best in a closed enviroment,yet it can also be used to snipe.


HEAVY MACHINEGUNS

Description

VULCAN MINICANNON

VULCAN MINICANNON

primary: 12 dmg

  • Primary attack unleashes hell on earth until you become deaf after 500 consecutive shots fired at 1000 decibels.


  • Ammo is quire rare and reloading times are life-long.


  • Even more powered up by Killing Spree.


  • Supports Burst Shot.

OICW

OICW

primary: 7 dmg

  • Primary attack is mildly damaging and very precise. Clips host 25 bullets each.


  • Stash ammo refill gets a 5X penalty.


  • Secondary attack zooms in and out.


  • Supports Burst Shot.

XM-8

XM 8

primary: 666 dmg

  • Primary attack shoots highly explosive bullets that gib on impact.


  • 500 bullets per clip sound enough for a start.


  • Supports Burst Shot.


SHOTGUNS

Description

SPAS-12 SHOTGUN

SPAS-12 SHOTGUN

primary: 9 x6 dmg
secondary: 9 x8 dmg

  • Primary attack shoots 6 pellets: not terribly powerful yet good as a middle ranged casual attack,before you plan a strategy. Each clip stores 6 bullets


  • Secondary attack shoots 12 pellets: they deal quite a punch against a close target,but don't lower your guard and aim for the head.

M3 SUPER SHOTGUN

M3 SUPER SHOTGUN

1 ammo: 9 x4 dmg
2 ammo: 9 x8 dmg
4 ammo: 9 x12 dmg

  • Select your favorite firemode to either shoot 1,2 or 4 bullets at a single time.


  • The more bullets you fire,the greater will be the inflicted damage (from small to gibbing). Clips are 8 bullets each.


  • Slow reload.


  • Powered up by Killing Spree.

HUNTING RIFLE

HUNTING RIFLE

primary: 50 dmg

  • Primary attack delivers a powerful,precise and quite fast hit that is akin to Father Grigori's attacks.


  • Secondary attack zooms in and out.

SAWED-OFF

SAWED-OFF

primary: 666 dmg

  • Makes the target explode on hit.


  • Clips are 8 bullets each.


  • Slow reload.


JACKHAMMERS

Description

JACKHAMMER REX
+
TURRET SPAWNER

JACKHAMMER REX

primary: 6 x8 dmg
TURRET

  • Primary attack shoots like a shotgun with a high firerate.


  • Best used when assaulting the enemy frontally. Each clip contains 12 bullets.


  • Secondary attack makes you abandon your weapon on the ground as a portable turret,very good at tipping over ;-)

JACKHAMMER RAY

JACKHAMMER RAY

primary: 9 x8 dmg

  • Primary attack shoots like a shotgun with a high firerate.


  • Secondary attack zooms in and out.


  • More powerful than the REX primary attack,but less accurate.
  • Zooming improves accuracy.


SNIPER WEAPONS

Description

STEALTH CROSSBOW

CROSSBOW

impale: 80 dmg
electrical: 90 dmg
explosive: 666 dmg

  • Normal firemode impales targets,it's an instant kill for any combine.


  • Electrical firemode fries them for a sadistic touch.


  • Explosive firemode shoots arrows that blow on impact,causing medium splash all around.

AWP ARCTIC WARFARE

AWP

primary: 666 dmg

  • Primary attack offers the best in the field of sniperguns: instant kill,perfect precision,10 bullets clip;


  • Secondary attack zooms in and out


  • Free Bullet Time equipped.


  • Ammo is harder to find than usual.

AUG

AUG RIFLE

primary: 666 dmg

  • Instant kill. 12 bullets per clip.


  • Secondary attack zooms in and out.


SPECIAL WEAPONS

Description

BERSERK G-GUN

Berserk G-Gun
Super ggun

primary: 10-50 dmg
(based on target mass)

  • Primary attack zapps and pushes targets away: a 5 attacks combo makes the gun go berserk and morph into the super ggun.


  • Once morphed into the super ggun,the weapon turns into a close quarters killer that is best used in hit & run tactics.

CHOKE
(gravity gloves)

CHOKE

primary: 666 dmg

  • Attack holds enemy and kills him immediately.
  • Energy is unlimited but slow reloading.
  • Extremely short ranged.

BUGBAIT
+
ANTLION SPAWNER
(Gordon only)

Bugbait normal

Antlion spanwer

  • The bugbait can be used to call antlions,to distract combines or to spawn an antlion in Gordon Freeman Form.


  • Gordon's antlion spawner firemode makes you able to build your own bugs army anytime anywhere,if you feel like a necromancer/warlock.


EXPLOSIVES

Description

COVENANT GRENADE

COVENANT

  • Primary attack throws a sticky timed grenade in front of you.


  • Secondary attack lobs instead one on the ground.


  • Grenades are much more common in Substance than in vanilla HL2.

CLUSTER GRENADE

CLUSTER

  • Primary attack throws a grenade that explodes after very little time causing 4 trails of fire to burn to ashes everything they touch.


  • Do not employ in tight enviroments for your own good.

CHAFF GRENADE

CHAFF GRENADE

  • Enemies caught in the explosion radius of this weapon betray their former allies and slaughter each other.

  • Best if you don't like to get your hands dirty,and quite fun to watch.


  • Unlimited self-recharging battery.

SLAM

SLAM

  • Primary attack throws a remotely controlled explosive device on the ground,or stick it on the wall as a laser mine if you face some bricks.


  • Secondary attack triggers the blow.


  • Use it to set up traps and link several explosions.

PROXIMITY HEADCRAB

Proximity Headcrab

  • Primary attack releases an headcrab you previously stuffed with dark matter explosive,that explodes when an enemy enters its proximity range. Since The explosion doesn't hurt you,the proxcrab can be thrown directly at enemies in front of you.


  • Kill headcrabs and pick them up to later stuff and use them as weapons!


  • Gordon Freeman is the only one able to handle this weapon in total safety. Big Boss instead can be harmed by their explosions, making this weapon more risky for him.


  • Known Bug: there have been reports of the proxcrab losing control and start being fired automatically. To fix this,either type in the console the cheat "impulse 101" or the command "ent_fire weapon_prox kill; give weapon_proxcrab".

QUAD LAUNCHER

QUAD RPG

  • Shoots either guided or unguided missiles that can be also fast or slow.


  • You can shoot many missiles rapidly one after another,up to having 5 at the same time in the air.


  • Slow guided missiles can be brought with you through a level like the Metal Gear Nikita missiles.


VEHICLES

Description

ARMED AIRBOAT

Armed Airboat

  • secondary fire: homing rocket

Airboats now have a secondary fire that shoots homing RPG rockets but depletes their autoreloading ammo stash very fast. Useful against striders, antlionguards or other hard enemies in the canals and beach levels.

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